/* See LICENSE file for copyright and license details. */ #include "dwm.h" #include /* static */ typedef struct { const char *symbol; void (*arrange)(void); } Layout; unsigned int blw = 0; static Layout *lt = NULL; static void floating(void) { /* default floating layout */ Client *c; for(c = clients; c; c = c->next) if(isvisible(c)) resize(c, c->x, c->y, c->w, c->h, True); } static unsigned int nlayouts = 0; LAYOUTS /* extern */ void arrange(void) { Client *c; for(c = clients; c; c = c->next) if(isvisible(c)) unban(c); else ban(c); lt->arrange(); focus(NULL); restack(); } void focusclient(const char *arg) { Client *c; if(!sel || !arg) return; if(atoi(arg) < 0) { for(c = sel->prev; c && !isvisible(c); c = c->prev); if(!c) { for(c = clients; c && c->next; c = c->next); for(; c && !isvisible(c); c = c->prev); } } else { for(c = sel->next; c && !isvisible(c); c = c->next); if(!c) for(c = clients; c && !isvisible(c); c = c->next); } if(c) { focus(c); restack(); } } const char * getsymbol(void) { return lt->symbol; } Bool isfloating(void) { return lt->arrange == floating; } Bool isarrange(void (*func)()) { return func == lt->arrange; } void initlayouts(void) { unsigned int i, w; lt = &layout[0]; nlayouts = sizeof layout / sizeof layout[0]; for(blw = i = 0; i < nlayouts; i++) { w = textw(layout[i].symbol); if(w > blw) blw = w; } } Client * nexttiled(Client *c) { for(; c && (c->isfloating || !isvisible(c)); c = c->next); return c; } void restack(void) { Client *c; XEvent ev; XWindowChanges wc; drawstatus(); if(!sel) return; if(sel->isfloating || lt->arrange == floating) XRaiseWindow(dpy, sel->win); if(lt->arrange != floating) { wc.stack_mode = Below; wc.sibling = barwin; if(!sel->isfloating) { XConfigureWindow(dpy, sel->win, CWSibling | CWStackMode, &wc); wc.sibling = sel->win; } for(c = nexttiled(clients); c; c = nexttiled(c->next)) { if(c == sel) continue; XConfigureWindow(dpy, c->win, CWSibling | CWStackMode, &wc); wc.sibling = c->win; } } XSync(dpy, False); while(XCheckMaskEvent(dpy, EnterWindowMask, &ev)); } void setlayout(const char *arg) { int i; if(!arg) { lt++; if(lt == layout + nlayouts) lt = layout; } else { i = atoi(arg); if(i < 0 || i >= nlayouts) return; lt = &layout[i]; } if(sel) arrange(); else drawstatus(); } void togglebar(const char *arg) { if(bpos == BarOff) bpos = (BARPOS == BarOff) ? BarTop : BARPOS; else bpos = BarOff; updatebarpos(); arrange(); } void togglemax(const char *arg) { XEvent ev; if(!sel || (lt->arrange != floating && !sel->isfloating) || sel->isfixed) return; if((sel->ismax = !sel->ismax)) { sel->rx = sel->x; sel->ry = sel->y; sel->rw = sel->w; sel->rh = sel->h; resize(sel, wax, way, waw - 2 * sel->border, wah - 2 * sel->border, True); } else resize(sel, sel->rx, sel->ry, sel->rw, sel->rh, True); drawstatus(); while(XCheckMaskEvent(dpy, EnterWindowMask, &ev)); }