/* See LICENSE file for copyright and license details. */ #include "dwm.h" #include #include #include #include /* static */ typedef struct { const char *symbol; void (*arrange)(void); } Layout; unsigned int blw = 0; static char prop[128]; static unsigned int ltidx = 0; /* default */ static void floating(void) { /* default floating layout */ Client *c; for(c = clients; c; c = c->next) if(isvisible(c)) resize(c, c->x, c->y, c->w, c->h, True); } static unsigned int nlayouts = 0; LAYOUTS /* extern */ void arrange(void) { Client *c; for(c = clients; c; c = c->next) if(isvisible(c)) unban(c); else ban(c); layouts[ltidx].arrange(); focus(NULL); restack(); } void focusnext(const char *arg) { Client *c; if(!sel) return; for(c = sel->next; c && !isvisible(c); c = c->next); if(!c) for(c = clients; c && !isvisible(c); c = c->next); if(c) { focus(c); restack(); } } void focusprev(const char *arg) { Client *c; if(!sel) return; for(c = sel->prev; c && !isvisible(c); c = c->prev); if(!c) { for(c = clients; c && c->next; c = c->next); for(; c && !isvisible(c); c = c->prev); } if(c) { focus(c); restack(); } } const char * getsymbol(void) { return layouts[ltidx].symbol; } Bool isfloating(void) { return layouts[ltidx].arrange == floating; } Bool isarrange(void (*func)()) { return func == layouts[ltidx].arrange; } void initlayouts(void) { unsigned int i, w; nlayouts = sizeof layouts / sizeof layouts[0]; for(blw = i = 0; i < nlayouts; i++) { w = textw(layouts[i].symbol); if(w > blw) blw = w; } } void loaddwmprops(void) { unsigned int i; if(gettextprop(root, dwmprops, prop, sizeof prop)) { for(i = 0; i < ntags && i < sizeof prop - 1 && prop[i] != '\0'; i++) seltags[i] = prop[i] == '1'; if(i < sizeof prop - 1 && prop[i] != '\0') { if(prop[i] < nlayouts) ltidx = prop[i]; } } } Client * nexttiled(Client *c) { for(; c && (c->isfloating || !isvisible(c)); c = c->next); return c; } void restack(void) { Client *c; XEvent ev; XWindowChanges wc; drawstatus(); if(!sel) return; if(sel->isfloating || isfloating()) XRaiseWindow(dpy, sel->win); if(!isfloating()) { wc.stack_mode = Below; wc.sibling = barwin; if(!sel->isfloating) { XConfigureWindow(dpy, sel->win, CWSibling | CWStackMode, &wc); wc.sibling = sel->win; } for(c = nexttiled(clients); c; c = nexttiled(c->next)) { if(c == sel) continue; XConfigureWindow(dpy, c->win, CWSibling | CWStackMode, &wc); wc.sibling = c->win; } } XSync(dpy, False); while(XCheckMaskEvent(dpy, EnterWindowMask, &ev)); } void savedwmprops(void) { unsigned int i; for(i = 0; i < ntags && i < sizeof prop - 1; i++) prop[i] = seltags[i] ? '1' : '0'; if(i < sizeof prop - 1) prop[i++] = (char)ltidx; prop[i] = '\0'; XChangeProperty(dpy, root, dwmprops, XA_STRING, 8, PropModeReplace, (unsigned char *)prop, i); } void setlayout(const char *arg) { int i; if(!arg) { if(++ltidx == nlayouts) ltidx = 0;; } else { i = atoi(arg); if(i < 0 || i >= nlayouts) return; ltidx = i; } if(sel) arrange(); else drawstatus(); savedwmprops(); } void togglebar(const char *arg) { if(bpos == BarOff) bpos = (BARPOS == BarOff) ? BarTop : BARPOS; else bpos = BarOff; updatebarpos(); arrange(); } void togglemax(const char *arg) { XEvent ev; if(!sel || (!isfloating() && !sel->isfloating) || sel->isfixed) return; if((sel->ismax = !sel->ismax)) { sel->rx = sel->x; sel->ry = sel->y; sel->rw = sel->w; sel->rh = sel->h; resize(sel, wax, way, waw - 2 * sel->border, wah - 2 * sel->border, True); } else resize(sel, sel->rx, sel->ry, sel->rw, sel->rh, True); drawstatus(); while(XCheckMaskEvent(dpy, EnterWindowMask, &ev)); }